Fablewoods 01
Continued Fablewoods 02
Check out the previous devlogs
Expanding The town
Lots of art content to make and I'm excited to get into it, starting to feel like a game.
Improving the town
3 NPCs
Starting area
The first place you wake up, spawn. Needs to be nice and crispy with some small cinematic.
Tutorial
Dungeon
Finish out the tile set I started with a few randomized interiors for variety.
New monsters
Looking to rework some of the mob animation tree as well, get some skeleton modifiers in for look at controls.
I want at least 3 unique mobs with different state controllers for AI and larger boss type.
- Beefy Melee
- Agile Ranged
- Explosive Runner
- Boss with combat stages
General
UI Pass
Reskinning the current stub UI as well as some UX for how things are intereracting.
Minor audio pass
I have hooks for playing audio on events, but nothing is hooked up. This will be a very light pass to add in feedback for actions and combat first.
Start screen

Save/Load stress testing
I had a basic save system in place but decided to do a rework. It's buggy, but they are easy fixes. Most were introduced/discovered when handling scene transitions and keeping around previous scene data. Still feels good to have it saved out pushes on the progression side.