Holiday Jam

Prepping for visual slice

Starting to tie down the systems and do some upgrades. I'm working up to an art pass next, getting the monsters, props and NPCs into a style that won't be an insane amount of work while keeping it fun and light.

Visual Slice Goals:
- Full game loop, without major extension issues
- Add a starting area that ties into opening sequence animation
- New monsters, a boss
- Expanding town
- 3 NPCs
- UI Pass
- Minor audio pass
- Start screen
- Save/Load stress testing
- Steam deck performance testing,
- no major issues so far but once there are more animated characters
New Dungeon tiles and generation

Swapping over to prefab based random generation and adding in some room controls. Each room can be randomized internally to swap in and out props and decoration and modify the mob/item spawners. The tiles are connected with gates and can branch with multiple doors, branches have a high chance to spawn a cap/dead end.

Compute shader for writing multiple object positions and velocity to a global heat map, useful for foliage interaction and fog.

Movement

Adding a dive roll, I wanted to do a flip

Quests

Starting Simple - Go somewhere, these also hook into a dialogue system.

Spell Crafting

Abilities/spells can be modified, UI needs a lot of work, but getting a strategy in for adding modifications to abilities and items was fun.

No Idea

 

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